Studio

Mad About Pandas is an award-winning independent game studio based in Berlin, founded in 2005 by Patrick Rau. Originally operating under the name kunst-stoff, the studio created innovative games and interactive installations, while also working on commissioned projects for clients such as Goethe Institute or Disney. 

After many years developing acclaimed handheld and mobile titles such as The Great Jitters: Pudding Panic, Forever Forest, Truck Simulation 16, Laika, and Galaxy Racers (published by Ubisoft), the studio shifted its focus toward AA games for PC and consoles, characterized by a distinctive atmosphere of playfulness and surrealism. This transition was marked by the narrative-driven adventure Hitchhiker – A Mystery Game. 

In 2023, Mad About Pandas announced a partnership with Focus Entertainment to develop a new title, the narrative-driven first-person puzzle shooter Yerba Buena.

Mad About Pandas indie game developer Berlin

The Mad About Pandas Yerba Buena Team

Creative Directors
Patrick Rau
Dan Mayer

Head of Finance
Katharina Lakner

Head of Production
Timo Ruberg

Technical Directors
Max Beutling
Martin Noblé

Lead Programmer
Martin Noblé

Programmers
Tobias Behr
Ricardo Biolchini
Martin Bremer
Noah Hübner
Kateryna Pinchuk
Ralf Strecker

Lead Audio Programmer
Max Beutling

Audio Programmer
Ralf Strecker

Art Director
Giulia Pratillo

Concept Artists
Maresa Althof
Maurice Crossier
Giulia Pratillo
Alexander Tilly

Character Artist
Christopher Bukal Chilicuisa

Environmental Artists
Maresa Althof
Alexander Tilly

Set Dressing & Prop Artists
Maresa Althof
Christopher Bukal Chilicuisa
Pia Redeker
Alexander Tilly

Lead Technical Artist
Cansu Aydın

Technical Artist
Noah Garcia

Lead Animator
Vanessa Herrmann

Animator
Mino Stratmann

2D Animator
Maurice Crossier

Storyboard Artists
Maurice Crossier
Vanessa Herrmann
Kateryna Pinchuk

User Interface Design
Giulia Pratillo
Grit Schuster

Head of Game Design
Patrick Rau

Game Designers
Maurice Crossier
Laurin Grossmann
Nico Jackisch
Corrado Mariani
Grit Schuster
Anne Zarnecke

Head of Technical Design
Corrado Mariani

Level Designers
Laurin Grossmann
Nico Jackisch
Corrado Mariani

Playtest Coordinator
Corrado Mariani

Writer and Narrative Designer
Dan Mayer

Additional Story Contributors
Martin Bremer
Kateryna Pinchuk
Giulia Pratillo
Patrick Rau

Sound Designer
Lukas Meinardus

Music Composer
Max McCormick

IT
Enrico Ludwig
Ralf Strecker

Video Games

We develop video games with a signature atmosphere of playfulness and surrealism. Our projects range from experimental indie titles to AA productions for PC, VR and consoles, combining strong storytelling with distinctive visual design.

Software Solutions

We design and develop interactive software solutions for cultural institutions, brands, and public organizations. Our work blends game design, storytelling, and technology to create engaging digital experiences.

Installations

We create interactive installations and media experiences for exhibitions, museums, and public spaces. By combining game mechanics, audiovisual design, and physical environments, we craft playful and immersive experiences for audiences.